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BioShock Infinite
Official cover art for Bioshock Infinite
Box art depicting protagonist Booker DeWitt.
Developer(s) Irrational Games
2K Australia[1]
Publisher(s) 2K Games
Designer(s) Ken Levine
Writer(s) Ken Levine
Drew Holmes
Joe Fielder
Composer(s) Garry Schyman
Series BioShock
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
OS X
Release date(s) Microsoft Windows, PlayStation 3, Xbox 360Template:Video game releaseOS XTemplate:Video game release
Genre(s) First-person shooter
Mode(s) Single-player
Media Optical disc, download

BioShock Infinite is the third game in the BioShock series. Announced on August 12, 2010, it is Irrational Games' newest project.[2] It was released on March 26, 2013 for PC (Steam), Xbox 360, and PlayStation 3,[3][4] and August 29th, 2013 for Mac (Mac App Store and Steam).[5] BioShock Infinite is not a direct sequel/prequel to any of the previous BioShock games, and it takes place in an entirely different setting, although it shares similar features, gameplay and concepts with the previous games.

GameplayEdit

Like BioShock and BioShock 2, BioShock Infinite is a first-person shooter with role-playing elements. In contrast to the limited spaces of Rapture in previous BioShock games, the expanded environment of Columbia provides for more dynamic combat challenges in Infinite. As Booker, the player must fight their way through Columbia using weapons and a variety of tools in order to complete objectives. The player may only carry two weapons at a time,[6] and can collect other weapons and ammunition either from defeated enemies or from random locations around the city.[7] In addition to his health, Booker is also equipped with a shield. When damaged, the shield regenerates after a few seconds, while health can be replenished with medical kits or food.[8] Should Booker die, the player revives in a safe area but loses a slight amount of money; Booker regains partial health and is granted additional ammunition, while local enemies are also partially healed. The player can still recover from death should they lose all their money.[9]

Booker gains powers and abilities through Vigors, Gears, and Infusions, all scattered around Columbia. Vigors, the equivalent of BioShock's Plasmids,[10] grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession.[11] Vigors require Salt, the equivalent of magic points or BioShock's EVE, for powering their abilities.[12] Salts can be found throughout Columbia, and are also granted upon death. Wearing Gears grant passive abilities that can improve the player's strength or damage resistance, similar in function to BioShock's Tonics. Each piece of Gear attaches to one of four specific slots: Hats, Shirts, Boots, and Pants. Only one piece of Gear can be affixed to a slot at a time; any extra Gear is stored in the player's inventory. Infusions grant the ability to permanently boost the player's health, Salts or shield meter by one stat; they also fully restore whatever is being boosted.

Syline Combat

Booker wielding a gun as he rides the Sky-Line in combat.

Booker can traverse Columbia both on foot and by riding the "Sky-Line". The Sky-Line is a roller coaster-like rail-based system — originally designed for moving cargo around Columbia but later used for personal transport — whereupon the player activates a wrist-mounted tool — called the Sky-Hook — that Booker and enemies wear to jump and hang onto the self-powered tracks. Players can jump onto, off of, and between Sky-Line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the Sky-Line. Freedom of movement along the Sky-Line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system.>[13] Booker can also dive off from the Sky-Line to strike enemies with his Sky-Hook; while on the ground, he can melee and execute enemies with it.[14]

Once reunited with Elizabeth, the player must work with her to escape Columbia. The player does not directly control Elizabeth, but instead she reacts to the player and the current situation in a manner similar to the AI Director in Left 4 Dead.[15] Unlike BioShock, where the player is tasked with protecting a Little Sister while escorting her,[16] Elizabeth requires no protection and can take care of herself in combat. While the player is in battle, Elizabeth scavenges the area for supplies such as ammunition, medical kits, Salts, and other items, and tosses them to Booker as needed. She can also use her Tear-opening powers to aid the player, bringing in weapons, health, Salts, environmental features such as cover or a ledge for higher ground, and automated defense units. Only one Tear can be opened at a time, making the player decide between the available options to suit the battle. Elizabeth also has the ability to pick locks using her hairpin. However, she requires "one-use" lockpicks, found all over Columbia, to open doors or safes storing valuable or hidden items.[17]

While exploring Columbia, the player, and Elizabeth, can find various useful items such as cash, food, medical kits, ammunition and Salts.[18] Vending machines, present throughout Columbia, can be used to buy supplies, and powerful upgrades for weapons and Vigors.[19] Optional side-missions are also available, where the player must unlock safes or decode hidden ciphers; completing them rewards Booker with a handful of supplies, Voxophones and Infusion upgrades.[20]

As the player progresses through the city, he is opposed by various enemies, classified into three types: Standard Enemies, Heavy Hitters and Basic Security Automata. Standard Enemies are regular foes consisting of several different human forces representing the Founders and the Vox Populi.[21] Heavy Hitters are more formidable enemies, aligned with the Founders, who act as mini-bosses throughout the game, demanding new tactics from the player.[22] They consist of: the Vigor-powered Fireman and Zealot of the Lady, the heavily armored Beast, the powerful robotic-like monster Handyman, the crank gun-wielding automaton Motorized Patriot, and the enemy-detecting Boys of Silence. The Vox Populi also possess their own versions of the Fireman, Beast and Motorized Patriot. Basic Security Automata are armed machines scattered throughout Columbia that act as a security defense system for the city, consisting of the fixed Gun and Rocket Automatons, and the flying Mosquito.

BioShock Infinite's set pieces are not heavily scripted, with the game's pacing being similar to that of BioShock; while there are some scripted set pieces, the player is able to explore Columbia at their own pace.[23] In the same manner of BioShock, players in Infinite are also able to revisit areas from earlier in the game. Features are borrowed from Batman: Arkham Asylum, wherein players, on return to previous areas, find new elements that advance the plot and gameplay.[24] Unlike Jack or Subject Delta, the silent protagonists of BioShock and BioShock 2 respectively, and who are guided by radio commands from a third party, Booker is a vocal character, with dialogue designed to aid the player in leading Booker to complete his mission.[25]

After completing the story mode on "easy", "normal" or "hard" difficulties, a "1999 Mode" is unlocked, where the challenge of the game is significantly increased. Enemies are much tougher, the player's navigational aid and aim assist is removed, and resource management is much more crucial to survival; also, the difficulty of the game cannot be changed while playing. Additionally, in this mode, reviving after dying uses up more money; should Booker die with less than $100, the game ends, and the player is sent back to the main menu and has to resume from their last autosave prior to the section where they died.[26] Alternatively, "1999 Mode" can simply be unlocked by inputting a secret code — the Konami Code — in the main menu.[27]

PlotEdit

In 1912, Booker DeWitt is taken by Robert and Rosalind Lutece to an island lighthouse off the coast of Maine. Told to "bring us the girl and wipe away the debt", Booker enters a rocket silo which transports him to Columbia.[28]

Booker is soon pursued by the city authority when he is found bearing a scar of the letters "AD", matching the description of the foretold "False Shepherd" who will corrupt Elizabeth and overthrow Columbia.[29] Freeing Elizabeth from her tower, Booker narrowly evades her captor, the "Songbird". Reaching an airship, Booker promises to take Elizabeth to Paris; when she realizes they are going to New York City to wipe Booker's debt, a tearful Elizabeth knocks him out. Booker awakes to find the airship under the control of Daisy Fitzroy and the Vox Populi, who offer to return the ship if Booker recovers a weapon shipment.

Finding Elizabeth, Booker continues with her. Assisting with her ability to open Tears, Elizabeth grows disturbed by the consequential damage on Booker and Columbia by her altering reality: one Tear leads them to a world where Booker is a martyr of the Vox Populi, sparking warfare between the two factions. Believing a new, living Booker undermines the martyr Booker's sacrifice, Fitzroy turns her forces against Booker. Elizabeth kills Fitzroy to prevent her from executing a Founder boy.

As they attempt to leave by airship, Songbird attacks the duo and they crash back to Columbia. Continuing onwards, they unravel a conspiracy behind the city's founding: Zachary Hale Comstock had the Lutece twins construct a "Siphon" device to inhibit Elizabeth's powers; Elizabeth is Comstock's adopted daughter, whom he plans to groom into taking over after his death; and Comstock plotted to kill his wife and the Luteces to hide the truth. After Elizabeth is captured by Songbird, Booker pursues but is brought into the future by an elderly Elizabeth; she explains that, since Booker did not stop Songbird, she suffered decades of torture and brainwashing, inheriting Comstock's cause and waging war on the world. Explaining that Songbird always prevented his previous rescue attempts, Elizabeth begs Booker to stop Songbird with his song and returns him to his present.

Booker reaches present Elizabeth, and the pair pursue Comstock to his airship. Comstock demands that Booker explain Elizabeth's past to her; an enraged Booker drowns Comstock. Booker denies knowledge about Elizabeth's little finger, but she asserts that he has simply forgotten. Controlling Songbird, the pair fend off a Vox Populi attack, before ordering Songbird to destroy the Siphon. As Songbird turns on Booker again, Elizabeth's powers fully awaken, allowing her to open a Tear and transport them to the underwater city of Rapture. Booker and Elizabeth materialize inside the city, from where they see Songbird crushed outside by the water pressure.[30]

Elizabeth takes Booker to the surface lighthouse, explaining there are countless alternate lighthouses and versions of Booker and Elizabeth; they are within one of infinite possible realities dependent on their choices.[31] She shows that on October 8, 1893, Robert Lutece approached Booker on behalf of Comstock, requesting that he "give us the girl and wipe away the debt," referring to Booker's infant daughter, Anna DeWitt – Booker's "AD" branding. Booker reluctantly agreed, but soon gave chase; arriving as Comstock barely escaped through a Tear, its closing severed Anna's finger. Comstock then raised Anna as his own daughter, Elizabeth, and due to her severed finger, her existing over two realities simultaneously allows her to create Tears and move between them.[32] Robert Lutece, angry at Comstock's actions, convinced Rosalind to help him bring Booker to the reality where Columbia exists to rescue Elizabeth.

Elizabeth explains that Comstock will always remain alive in alternate universes, as the Luteces have enlisted different universe Bookers numerous times to try to end the cycle.[33] As stopping Comstock requires intervening in his birth, Elizabeth takes Booker back in time to a baptism he attended in hopes to atone for the sins he committed at Wounded Knee; she explains that, while Booker changed his mind, some alternative Bookers accepted the baptism and were reborn as "Zachary Comstock." Comstock, later aware of his connection to Booker and sterile from overusing the Lutece Tear machine, abducted Anna to provide a biological heir for Columbia. Booker, then joined by other universe Elizabeths at the baptism, allows them to drown him, preventing his baptismal choice and thus preventing Comstock's existence. One by one, the Elizabeths begin to disappear, the screen cutting to black on the last.

In a post-credits scene, a Booker awakens in his apartment on October 8, 1893. He calls out for Anna and opens the door to her room before the screen cuts to black.

ReferencesEdit

  1. Grant, Christopher (2011-11-27). 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms. Joystiq. Retrieved on 2013-11-01.
  2. "Interview with BioShock Infinite Lead Artist Shawn Robertson" article by Mike Sharkey at GameSpy.com
  3. "The world is about to change for BioShock Infinite fans." post on the Irrational Games blog
  4. "A Message From Ken Levine" post on the Irrational Games blog
  5. Aspyr Mac FAQs: BioShock Infinite article on The GameAgent Blog!
  6. Template:Harvnb
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  10. McWheartor, Michael (2012-12-07). BioShock Infinite hands-on: Mysteries in the clouds. Polygon. Retrieved on 2012-12-07.
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  12. Lahti, Evan (2012-12-08). What I didn’t love about BioShock Infinite. PC Gamer. Retrieved on 2012-12-12.
  13. Shuman, Sid (2010-09-22). BioShock Infinite: 10-minute Gameplay Video, Ken Levine Talks Combat. Sony Computer Entertainment. Retrieved on 2010-09-24.
  14. Template:Harvnb
  15. Tolito, Stephan (2010-08-16). 'It Would Be Dishonest To Say This Is Not BioShock.'. Kotaku. Retrieved on 2010-08-16.
  16. Kuchera, Ben (2011-07-17). Ask Ars: will Bioshock Infinite be one long escort mission?. Ars Technica. Retrieved on 2011-07-18.
  17. Template:Harvnb
  18. Gregory, Joel (2013-02-20). Bioshock Infinite PS3 hands-on: A question of faith. Official PlayStation Magazine. Retrieved on 2013-11-14.
  19. Nye Griffiths, Daniel (2013-04-09). BioShock Infinite Review - Xbox 360 Version. Forbes. Retrieved on 2013-11-14.
  20. Thielenhaus, Kevin (2013-03-28). Bioshock Infinite: Side-quest Chests & Vox Messages Locations Guide. GameFront. Retrieved on 2013-11-14.
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  22. Ivan, Tom (2012-03-08). Ken Levine talks to us about the wider role the game's new adversaries will play. Computer & Video Games. Retrieved on 2012-03-08.
  23. Yin-Poole, Wesley (2010-09-23). BioShock Infinite not heavily scripted. Eurogamer. Retrieved on 2010-09-24.
  24. Yin-Poole, Wesley (2011-07-08). Irrational influenced by Arkham Asylum. Eurogamer. Retrieved on 2011-07-11.
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  27. Petitte, Omri (2013-03-26). Unlock BioShock Infinite's 1999 mode with the Konami code. PC Gamer. Retrieved on 2013-11-14.
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  29. Vary, Adam (2012-12-07). 'Bioshock Infinite' snap judgment: Taking to the skies, and taking on religion and race. Entertainment Weekly. Retrieved on 2012-12-09.
  30. Amini, Tina (2013-04-01). Seeing Through The Eyes Of A BioShock Infinite Villain. Kotaku. Retrieved on 2013-04-01.
  31. Kohler, Chris (2013-04-03). Letters From Columbia: Breaking Down BioShock Infinite. Wired. Retrieved on 2013-04-03.
  32. Kelly, Andy (2013-04-05). Unlocking the secrets and mysteries behind BioShock Infinite. Computer and Video Games. Retrieved on 2013-04-05.
  33. Phillips, Tom (2013-04-04). BioShock Infinite ending explained. Eurogamer. Retrieved on 2013-04-04.

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